Industrial was developed by Yan Olstretsov as visual designer and Peter Respondek as gameplay designer. The map is available to play in the scorchers DLC for Rage.
Industrial was relatively easy to complete when compared alongside Deadcity, however the timeline was short and the level layout had it’s own set of challenges. The floorplan is actually very compact and interwoven, which has the benefit of maximum use of available space, and but with very tight combat spaces. Making interesting combat in such tight areas was often challenging, but also made framing scripted sequences exceeding easy.