This is the portfolio website of Peter Respondek. Peter is an Australian citizen and has been a designer in the games industry for the past ten years. In that time he has shipped six AAA titles and worked at several different games companies. These companies include some iconic outfits such as, Epic Games (Gears of War, Unreal Tournament), id Software (Doom, Quake, Rage), Digital Extremes (Warframe, Dark Sector) and Propaganda Games (Turok).
More specifically, Peter identifies as a level designer. He has a passion for delivering the most engaging experience possible. On any given day that can mean building and lighting the best environments possible, or scripting a set of events. He has used many different toolsets to make levels including Unreal Editor(Epic), Radiant(id), Hammer(Valve) and Darkitect(DE).
Peter also builds and models his own environments and props using Modo (Luxology). Furthermore, he writes his own scripts for Modo, using Python. These scripts allow him to improve his speed and efficiency by removing much of the laborious grunt work out of day to day 3d modelling and UV mapping.
Recently he has been immersed in mobile development for iOS and Android using the Cocos2dx engine. This has allowed him to learn many new skills. He is now proficient with the C++ programming language and familiar with both Java and Objective-C. He has also had to learn a bit about: 3D and 2D animation, sound mixing, JNI, SQLite, Parse API, Facebook API, App Store API, several different advertising API’s (Vungle, Chartboost, Tap for tap).